######################################################
# Mercenary events, rewritten by Byakhiam at 8/8/2005
# 5800-5899 id range
######################################################
#
# Scaled by year
# L0 1066-1149, 1000 mercs per company
# L1 1150-1249, 2000 mercs per company
# L2 1250-1349, 3000 mercs per company
# L3 1350-1453, 5000 mercs per company
#
# Company's hiring costs = 2 months upkeep
#
# Kudos to PE for previous edition
####################################################

#############################
# The Welsh Bowmen Company  #
############################# 

# Level 0, before 1150
character_event = {
	id = 1202
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = welsh }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { type = add_regiment
				tech_prov = 64
				culture = welsh
				mercenaries = yes
				strength = {
					archers = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5800
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = welsh }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { type = add_regiment
				tech_prov = 64
				culture = welsh
				mercenaries = yes
				strength = {
					archers = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5825
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = welsh }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { type = add_regiment
				tech_prov = 64
				culture = welsh
				mercenaries = yes
				strength = {
					archers = 3000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5850
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = welsh }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { type = add_regiment
				tech_prov = 64
				culture = welsh
				mercenaries = yes
				strength = {
					archers = 5000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

##################################
# The Highland Claymore Company  #
################################## 

# Level 0, before 1150
character_event = {
	id = 1203
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = scottish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { type = add_regiment
				tech_prov = 40
				culture = scottish
				mercenaries = yes
				strength = {
					heavy_inf = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5801
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = scottish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { type = add_regiment
				tech_prov = 40
				culture = scottish
				mercenaries = yes
				strength = {
					heavy_inf = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5826
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = scottish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { type = add_regiment
				tech_prov = 40
				culture = scottish
				mercenaries = yes
				strength = {
					heavy_inf = 3000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5851
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = scottish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -150 }
		effect = { type = add_regiment
				tech_prov = 40
				culture = scottish
				mercenaries = yes
				strength = {
					heavy_inf = 5000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

###############################
# The Green Harper's Company  #
############################### 

# Level 0, before 1150
character_event = {
	id = 1204
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = irish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { type = add_regiment
				tech_prov = 5
				culture = irish
				mercenaries = yes
				strength = {
					heavy_inf = 300
					archers = 300
					militia = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5802
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = irish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { type = add_regiment
				tech_prov = 5
				culture = irish
				mercenaries = yes
				strength = {
					heavy_inf = 600
					archers = 600
					militia = 800
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5827
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = irish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { type = add_regiment
				tech_prov = 5
				culture = irish
				mercenaries = yes
				strength = {
					heavy_inf = 900
					archers = 900
					militia = 1200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5852
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = irish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { type = add_regiment
				tech_prov = 5
				culture = irish
				mercenaries = yes
				strength = {
					heavy_inf = 1500
					archers = 1500
					militia = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

########################
# The Catalan Company  #
######################## 

# Level 0, before 1150
character_event = {
	id = 1205
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 35 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = catalan }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -35 }
		effect = { type = add_regiment
				tech_prov = 204
				culture = catalan
				mercenaries = yes
				strength = {
					heavy_cav = 250
					light_cav = 250
					heavy_inf = 250
					archers = 125
					pikemen = 125
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5803
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 70 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = catalan }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -70 }
		effect = { type = add_regiment
				tech_prov = 204
				culture = catalan
				mercenaries = yes
				strength = {
					heavy_cav = 500
					light_cav = 500
					heavy_inf = 500
					archers = 250
					pikemen = 250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5828
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 105 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = catalan }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -105 }
		effect = { type = add_regiment
				tech_prov = 204
				culture = catalan
				mercenaries = yes
				strength = {
					heavy_cav = 750
					light_cav = 750
					heavy_inf = 750
					archers = 375
					pikemen = 375
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5853
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 180 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = catalan }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -180 }
		effect = { type = add_regiment
				tech_prov = 204
				culture = catalan
				mercenaries = yes
				strength = {
					heavy_cav = 1250
					light_cav = 1250
					heavy_inf = 1250
					archers = 625
					pikemen = 625
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

#########################
# The Milanese Company  #
######################### 

# Level 0, before 1150
character_event = {
	id = 1206
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 28 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -27.5 }
		effect = { type = add_regiment
				tech_prov = 235
				culture = italian
				mercenaries = yes
				strength = {
					heavy_cav = 125
					light_cav = 125
					heavy_inf = 250
					archers = 250
					pikemen = 250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5804
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 55 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -55 }
		effect = { type = add_regiment
				tech_prov = 235
				culture = italian
				mercenaries = yes
				strength = {
					heavy_cav = 250
					light_cav = 250
					heavy_inf = 500
					archers = 500
					pikemen = 500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5829
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 83 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -82.5 }
		effect = { type = add_regiment
				tech_prov = 235
				culture = italian
				mercenaries = yes
				strength = {
					heavy_cav = 375
					light_cav = 375
					heavy_inf = 750
					archers = 750
					pikemen = 750
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5854
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 138 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -137.5 }
		effect = { type = add_regiment
				tech_prov = 235
				culture = italian
				mercenaries = yes
				strength = {
					heavy_cav = 625
					light_cav = 625
					heavy_inf = 1250
					archers = 1250
					pikemen = 1250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

####################################
# The Blades of the North Company  #
#################################### 

# Level 0, before 1150
character_event = {
	id = 1207
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = swedish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { type = add_regiment
				tech_prov = 290
				culture = swedish 
				mercenaries = yes
				strength = {
					heavy_inf = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5805
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = swedish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { type = add_regiment
				tech_prov = 290
				culture = swedish 
				mercenaries = yes
				strength = {
					heavy_inf = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5830
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = swedish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { type = add_regiment
				tech_prov = 290
				culture = swedish 
				mercenaries = yes
				strength = {
					heavy_inf = 3000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5855
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = swedish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { type = add_regiment
				tech_prov = 290
				culture = swedish 
				mercenaries = yes
				strength = {
					heavy_inf = 5000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

############################
# The Ice Fjorder Company  #
############################ 

# Level 0, before 1150
character_event = {
	id = 1208
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = norwegian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { type = add_regiment
				tech_prov = 274
				culture = norwegian 
				mercenaries = yes
				strength = {
					heavy_inf = 600
					archers = 200
					militia = 200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5806
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = norwegian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { type = add_regiment
				tech_prov = 274
				culture = norwegian 
				mercenaries = yes
				strength = {
					heavy_inf = 1200
					archers = 400
					militia = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5831
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = norwegian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { type = add_regiment
				tech_prov = 274
				culture = norwegian 
				mercenaries = yes
				strength = {
					heavy_inf = 1800
					archers = 600
					militia = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5856
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = norwegian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { type = add_regiment
				tech_prov = 274
				culture = norwegian 
				mercenaries = yes
				strength = {
					heavy_inf = 3000
					archers = 1000
					militia = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

################################
# The Jutland Raiders Company  #
################################ 

# Level 0, before 1150
character_event = {
	id = 1209
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 24 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = danish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -24 }
		effect = { 	type = add_regiment 
				tech_prov = 267
				culture = danish
				mercenaries = yes
				strength = {
					heavy_inf = 400	
					light_cav = 200
					archers = 200
					militia = 200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5807
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 48 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = danish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -48 }
		effect = { 	type = add_regiment 
				tech_prov = 267
				culture = danish
				mercenaries = yes
				strength = {
					heavy_inf = 800	
					light_cav = 400
					archers = 400
					militia = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5832
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 72 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = danish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -72 }
		effect = { 	type = add_regiment 
				tech_prov = 267
				culture = danish
				mercenaries = yes
				strength = {
					heavy_inf = 1200	
					light_cav = 600
					archers = 600
					militia = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5857
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 120 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = danish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -120 }
		effect = { 	type = add_regiment 
				tech_prov = 267
				culture = danish
				mercenaries = yes
				strength = {
					heavy_inf = 2000	
					light_cav = 1000
					archers = 1000
					militia = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

###################################
# The Napolitan Brothers Company  #
################################### 

# Level 0, before 1150
character_event = {
	id = 1210
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 334
				culture = italian
				mercenaries = yes
				strength = {
					heavy_inf = 500
					archers = 250
					pikemen = 250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5808
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 334
				culture = italian
				mercenaries = yes
				strength = {
					heavy_inf = 1000
					archers = 500
					pikemen = 500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5833
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 334
				culture = italian
				mercenaries = yes
				strength = {
					heavy_inf = 1500
					archers = 750
					pikemen = 750
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5858
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = italian }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 334
				culture = italian
				mercenaries = yes
				strength = {
					heavy_inf = 2500
					archers = 1250
					pikemen = 1250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

##############################
# The Basque Knives Company  #
##############################

# Level 0, before 1150
character_event = {
	id = 1211
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = basque }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 152
				culture = basque
				mercenaries = yes
				strength = {
					archers = 500
					militia = 500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5809
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = basque }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 152
				culture = basque
				mercenaries = yes
				strength = {
					archers = 1000
					militia = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5834
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = basque }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 152
				culture = basque
				mercenaries = yes
				strength = {
					archers = 1500
					militia = 1500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5859
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = basque }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 152
				culture = basque
				mercenaries = yes
				strength = {
					archers = 2500
					militia = 2500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

#######################################
# The Chevalier Errants of Champagne  #
####################################### 

# Level 0, before 1150
character_event = {
	id = 1212
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 44 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -44 }
		effect = { 	type = add_regiment 
				tech_prov = 129
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 400
					light_cav = 400
					heavy_inf = 200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5810
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 88 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -88 }
		effect = { 	type = add_regiment 
				tech_prov = 129
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 800
					light_cav = 800
					heavy_inf = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5835
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 132 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -132 }
		effect = { 	type = add_regiment 
				tech_prov = 129
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 1200
					light_cav = 1200
					heavy_inf = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5860
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 220 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -220 }
		effect = { 	type = add_regiment 
				tech_prov = 129
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 2000
					light_cav = 2000
					heavy_inf = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

#######################################
# The Chevalier Errants of Languedoc  #
####################################### 

# Level 0, before 1150
character_event = {
	id = 1213
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 50 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = latin }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -50 }
		effect = { 	type = add_regiment 
				tech_prov = 220
				culture = latin
				mercenaries = yes
				strength = {
					heavy_cav = 500
					light_cav = 500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5811
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = latin }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 220
				culture = latin
				mercenaries = yes
				strength = {
					heavy_cav = 1000
					light_cav = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5836
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 150 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = latin }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -150 }
		effect = { 	type = add_regiment 
				tech_prov = 220
				culture = latin
				mercenaries = yes
				strength = {
					heavy_cav = 1500
					light_cav = 1500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5861
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 250 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = latin }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -250 }
		effect = { 	type = add_regiment 
				tech_prov = 220
				culture = latin
				mercenaries = yes
				strength = {
					heavy_cav = 2500
					light_cav = 2500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

#####################################
# The Chevalier Errants of Gascogne #
##################################### 

# Level 0, before 1150
character_event = {
	id = 1214
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 36 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -36 }
		effect = { 	type = add_regiment 
				tech_prov = 143
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 200
					light_cav = 400
					heavy_inf = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5812
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 72 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -72 }
		effect = { 	type = add_regiment 
				tech_prov = 143
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 400
					light_cav = 800
					heavy_inf = 800
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5837
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 108 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -108 }
		effect = { 	type = add_regiment 
				tech_prov = 143
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 600
					light_cav = 1200
					heavy_inf = 1200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5862
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 180 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = frankish }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -180 }
		effect = { 	type = add_regiment 
				tech_prov = 143
				culture = frankish
				mercenaries = yes
				strength = {
					heavy_cav = 1000
					light_cav = 2000
					heavy_inf = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

####################################
# The Chevalier Errants of Bayern  #
#################################### 

# Level 0, before 1150
character_event = {
	id = 1215
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 360
				culture = german
				mercenaries = yes
				strength = {
					heavy_cav = 300
					light_cav = 400
					heavy_inf = 300
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5813
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 80 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -80 }
		effect = { 	type = add_regiment 
				tech_prov = 360
				culture = german
				mercenaries = yes
				strength = {
					heavy_cav = 600
					light_cav = 800
					heavy_inf = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5838
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 120 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -120 }
		effect = { 	type = add_regiment 
				tech_prov = 360
				culture = german
				mercenaries = yes
				strength = {
					heavy_cav = 900
					light_cav = 1200
					heavy_inf = 900
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5863
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 200 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -200 }
		effect = { 	type = add_regiment 
				tech_prov = 360
				culture = german
				mercenaries = yes
				strength = {
					heavy_cav = 1500
					light_cav = 2000
					heavy_inf = 1500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

##################################
# The Chevalier Errants of York  #
################################## 

# Level 0, before 1150
character_event = {
	id = 1216
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 57
				culture = english
				mercenaries = yes
				strength = {
					heavy_cav = 400
					light_cav = 200
					heavy_inf = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5814
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 80 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -80 }
		effect = { 	type = add_regiment 
				tech_prov = 57
				culture = english
				mercenaries = yes
				strength = {
					heavy_cav = 800
					light_cav = 400
					heavy_inf = 800
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5839
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 120 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -120 }
		effect = { 	type = add_regiment 
				tech_prov = 57
				culture = english
				mercenaries = yes
				strength = {
					heavy_cav = 1200
					light_cav = 600
					heavy_inf = 1200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5864
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 200 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -200 }
		effect = { 	type = add_regiment 
				tech_prov = 57
				culture = english
				mercenaries = yes
				strength = {
					heavy_cav = 2000
					light_cav = 1000
					heavy_inf = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

##############################
# The Dead Oak Rogue Company #
##############################

# Level 0, before 1150
character_event = {
	id = 1217
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 72
				culture = english
				mercenaries = yes
				strength = {
					archers = 400
					militia = 200
					heavy_inf = 200
					pikemen = 200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5815
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 72
				culture = english
				mercenaries = yes
				strength = {
					archers = 800
					militia = 400
					heavy_inf = 400
					pikemen = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5840
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 72
				culture = english
				mercenaries = yes
				strength = {
					archers = 1200
					militia = 600
					heavy_inf = 600
					pikemen = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5865
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = english }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 72
				culture = english
				mercenaries = yes
				strength = {
					archers = 2000
					militia = 1000
					heavy_inf = 1000
					pikemen = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

###################################
# The Franconian Brothers Company #
###################################

# Level 0, before 1150
character_event = {
	id = 1218
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 254
				culture = german
				mercenaries = yes
				strength = {
					archers = 200
					militia = 400
					heavy_inf = 200
					pikemen = 200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5816
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 254
				culture = german
				mercenaries = yes
				strength = {
					archers = 400
					militia = 800
					heavy_inf = 400
					pikemen = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5841
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 254
				culture = german
				mercenaries = yes
				strength = {
					archers = 600
					militia = 1200
					heavy_inf = 600
					pikemen = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5866
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 254
				culture = german
				mercenaries = yes
				strength = {
					archers = 1000
					militia = 2000
					heavy_inf = 1000
					pikemen = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

################################
# The Croatian Smasher Company #
################################

# Level 0, before 1150
character_event = {
	id = 1219
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = southslavic }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 464
				culture = southslavic
				mercenaries = yes
				strength = {
					heavy_inf = 600
					pikemen = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5817
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = southslavic }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 464
				culture = southslavic
				mercenaries = yes
				strength = {
					heavy_inf = 1200
					pikemen = 800
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5842
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = southslavic }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 464
				culture = southslavic
				mercenaries = yes
				strength = {
					heavy_inf = 1800
					pikemen = 1200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5867
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = southslavic }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 464
				culture = southslavic
				mercenaries = yes
				strength = {
					heavy_inf = 3000
					pikemen = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

######################################
# The Frieslander Longspear Company  #
###################################### 

# Level 0, before 1150
character_event = {
	id = 1220
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = dutch }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 84
				culture = dutch
				mercenaries = yes
				strength = {
					heavy_inf = 200
					pikemen = 400
					militia = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5818
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = dutch }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 84
				culture = dutch
				mercenaries = yes
				strength = {
					heavy_inf = 400
					pikemen = 800
					militia = 800
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5843
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = dutch }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 84
				culture = dutch
				mercenaries = yes
				strength = {
					heavy_inf = 600
					pikemen = 1200
					militia = 1200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5868
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = dutch }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 84
				culture = dutch
				mercenaries = yes
				strength = {
					heavy_inf = 1000
					pikemen = 2000
					militia = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

############################
# The Swiss Guard Company  #
############################

# Level 0, before 1150
character_event = {
	id = 1221
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = catholic }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 244
				culture = german
				mercenaries = yes
				strength = {
					pikemen = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5819
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 244
				culture = german
				mercenaries = yes
				strength = {
					pikemen = 2000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5844
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 244
				culture = german
				mercenaries = yes
				strength = {
					pikemen = 3000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5869
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = catholic }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 600

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = culture value = german }
			factor = 0.9
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 244
				culture = german
				mercenaries = yes
				strength = {
					pikemen = 5000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

######################################

######################
# The Vaeringa Guard #
######################

# Level 0, before 1150
character_event = {
	id = 1222
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = is_independent }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = orthodox }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 290
				culture = norse
				mercenaries = yes
				strength = {
					heavy_inf = 500
					pikemen = 250
					militia = 250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5820
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = is_independent }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 290
				culture = norse
				mercenaries = yes
				strength = {
					heavy_inf = 1000
					pikemen = 500
					militia = 500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5845
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = is_independent }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 290
				culture = norse
				mercenaries = yes
				strength = {
					heavy_inf = 1500
					pikemen = 750
					militia = 750
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5870
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = is_independent }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 290
				culture = norse
				mercenaries = yes
				strength = {
					heavy_inf = 2500
					pikemen = 1250
					militia = 1250
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

#########################
# The Tartar Free Corps #
#########################

# Level 0, before 1150
character_event = {
	id = 1223
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = orthodox }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 563
				culture = cuman
				mercenaries = yes
				strength = {
					light_cav = 800
					archer_cav = 200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5821
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 80 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -80 }
		effect = { 	type = add_regiment 
				tech_prov = 563
				culture = cuman
				mercenaries = yes
				strength = {
					light_cav = 1600
					archer_cav = 400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5846
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 120 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -120 }
		effect = { 	type = add_regiment 
				tech_prov = 563
				culture = cuman
				mercenaries = yes
				strength = {
					light_cav = 2400
					archer_cav = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5871
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 200 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -200 }
		effect = { 	type = add_regiment 
				tech_prov = 563
				culture = cuman
				mercenaries = yes
				strength = {
					light_cav = 4000
					archer_cav = 1000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

##############################
# The Turkish Steppe Company #
##############################

# Level 0, before 1150
character_event = {
	id = 1224
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = orthodox }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 631
				culture = turkish
				mercenaries = yes
				strength = {
					light_cav = 300
					archer_cav = 700
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5822
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 80 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -80 }
		effect = { 	type = add_regiment 
				tech_prov = 631
				culture = turkish
				mercenaries = yes
				strength = {
					light_cav = 600
					archer_cav = 1400
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5847
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 120 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -120 }
		effect = { 	type = add_regiment 
				tech_prov = 631
				culture = turkish
				mercenaries = yes
				strength = {
					light_cav = 900
					archer_cav = 2100
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5872
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 200 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -200 }
		effect = { 	type = add_regiment 
				tech_prov = 631
				culture = turkish
				mercenaries = yes
				strength = {
					light_cav = 1500
					archer_cav = 3500
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

###############################
# The Bulgarian Eagle Company #
###############################

# Level 0, before 1150
character_event = {
	id = 1225
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 20 }
		condition = { type = religion value = orthodox }
		condition = { type = not value = { type = year value = 1150 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -20 }
		effect = { 	type = add_regiment 
				tech_prov = 498
				culture = southslavic
				mercenaries = yes
				strength = {
					light_cav = 100
					heavy_inf = 300
					militia = 600
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 1, 1150-1250
character_event = {
	id = 5823
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 40 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1150 }
		condition = { type = not value = { type = year value = 1250 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -40 }
		effect = { 	type = add_regiment 
				tech_prov = 498
				culture = southslavic
				mercenaries = yes
				strength = {
					light_cav = 200
					heavy_inf = 600
					militia = 1200
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 2, 1250-1350
character_event = {
	id = 5848
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 60 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1250 }
		condition = { type = not value = { type = year value = 1350 } }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -60 }
		effect = { 	type = add_regiment 
				tech_prov = 498
				culture = southslavic
				mercenaries = yes
				strength = {
					light_cav = 300
					heavy_inf = 900
					militia = 1800
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# Level 3, after 1350
character_event = {
	id = 5873
	
	picture = "event_mercenaries"

	trigger = { 
		condition = { type = ruler }
		condition = { type = atwar }
		condition = { type = gold value = 100 }
		condition = { type = religion value = orthodox }
		condition = { type = year value = 1350 }
		condition = { type = not value = { type = capital condition = { type = is_besieged } } }
	}

	mean_time_to_happen = {
		months = 180

		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 2 }
			factor = 0.9
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 3 }
			factor = 0.8
		}
		modifier = {
			condition = { type = ai }
			condition = { type = difficulty value = 4 }
			factor = 0.8
		}
		modifier = {
			condition = { type = not value = { type = prestige value = 100 } }
			factor = 2.0
		}
		modifier = {
			condition = { type = gold value = 500 }
			factor = 0.75
		}
		modifier = {
			condition = { type = title value = BYZA }
			factor = 0.75
		}
	}

	action_a = {#Let us hire them!
		ai_chance = 80
		effect = { type = gold value = -100 }
		effect = { 	type = add_regiment 
				tech_prov = 498
				culture = southslavic
				mercenaries = yes
				strength = {
					light_cav = 500
					heavy_inf = 1500
					militia = 3000
				}
		}
	}
	action_b = {#No we don't need them!
		ai_chance = 20
	}
}

# 5824, 5849, 5874-5899 unused ids